Cover art of the video game "The Forest."

the forest

Released in 2018

Phobias That Can Be Triggered in the forest

Achluophobia / NyctophobiaFear of the dark

  • Trigger: Exploring caves, nighttime survival, and unlit forest paths

  • Why: Nighttime is genuinely dangerous and terrifying in The Forest. Visibility drops to near-zero, and enemies stalk players under the cover of darkness.

Acousticophobia / PhonophobiaFear of loud or sudden sounds

  • Trigger: Ambush sounds, screeches from mutants, cracking branches behind the player

  • Why: The game uses sharp, ambient audio to startle players. Sudden sounds often signal danger but without direction, inducing panic.

AgoraphobiaFear of open or wide spaces

  • Trigger: Vast beaches, large plains, and open areas with little cover

  • Why: Being exposed in the open leaves players vulnerable to attacks and stalkers, intensifying the fear of being seen and hunted.

AutophobiaFear of being alone

  • Trigger: Solo playthroughs, long periods without interaction, eerie silence

  • Why: Isolation is a core mechanic. The sense of being totally alone on a hostile island, especially with no dialogue or safe zones, can be deeply unsettling.

ClaustrophobiaFear of confined spaces

  • Trigger: Navigating tight cave systems and crawling through narrow passages

  • Why: Many important items are found in caves. These areas are cramped, suffocating, and full of enemies, amplifying the tension of being trapped.

Dementophobia / NosocomephobiaFear of insanity or medical themes

  • Trigger: The endgame laboratory, experiments on children, and twisted research logs

  • Why: Later sections of the game explore scientific horror and psychological trauma, revealing grotesque experiments and mental deterioration.

EntomophobiaFear of insects

  • Trigger: Roaches and bugs in cave environments, insect sounds around corpses

  • Why: While not a core feature, bugs are present in death zones and can be deeply uncomfortable for sensitive players.

HemophobiaFear of blood

  • Trigger: Gore-covered caves, blood-soaked enemies, mutilated corpses

  • Why: The Forest is incredibly graphic. Blood is a constant presence — in enemy design, environmental storytelling, and combat sequences.

MysophobiaFear of germs or contamination

  • Trigger: Rotten corpses, decaying animals, and disease mechanics

  • Why: Hygiene and contamination are subtle but impactful — the island is filthy, and exposure to rotting bodies or muddy water can create anxiety for some.

Necrophobia / ThanatophobiaFear of death or corpses

  • Trigger: Discovering decomposed passengers, corpse piles, or being killed by cannibals

  • Why: Death is everywhere, from strung-up bodies to decayed villages. Corpses are used as both set dressing and environmental clues, reinforcing dread.

PediophobiaFear of dolls or humanoid child figures

  • Trigger: Encounters with child mutants, especially Megan

  • Why: The game culminates in scenes involving a grotesque child boss and eerie implications of medical testing on children — highly disturbing for some.

ScopophobiaFear of being watched

  • Trigger: Enemies stalking from the trees, silently observing the player

  • Why: Cannibals often don’t attack immediately. They lurk, follow, and study the player from a distance, creating paranoia and dread.

SpectrophobiaFear of ghosts or spirits

  • Trigger: Supernatural elements in the cave systems, ghostly lighting, Megan’s transformation

  • Why: Though subtle, the endgame leans into the paranormal, with visions, anomalies, and ghost-like presences surrounding the final boss.

TopophobiaFear of certain places or cursed environments

  • Trigger: Cannibal villages, sacrificial pits, and hidden cave rituals

  • Why: Many locations feel inherently "wrong" — built from corpses and symbols, filled with bones and unnatural arrangements that signal danger.

TrypophobiaFear of clusters of small holes or bumps

  • Trigger: Flesh textures on mutants, diseased skin, and environmental patterns

  • Why: Some mutant designs include uneven, porous, or pulsing skin textures that can strongly trigger trypophobic reactions.