hollow knight
Released in 2017
Phobias That Can Be Triggered in hollow knight
Achluophobia / Nyctophobia – Fear of the dark
Trigger: Dimly lit caverns like Deepnest, pitch-black tunnels
Why: Many areas in Hollow Knight are dark or barely illuminated, with enemies lurking in shadows. The game uses darkness to increase disorientation and tension.
Acousticophobia / Phonophobia – Fear of loud or sudden sounds
Trigger: Enemy screeches, shrieking deaths, or sudden audio spikes
Why: Many enemy encounters are preceded by intense, jarring sound cues, and combat deaths often involve loud, abrupt noises.
Agoraphobia – Fear of open spaces
Trigger: Vast, empty zones like Kingdom’s Edge or the Abyss
Why: Some biomes feel disturbingly open, especially when layered with fog or void-like backgrounds, giving a sense of exposure and insignificance.
Autophobia – Fear of being alone
Trigger: Extended exploration in dead cities and desolate ruins
Why: The game rarely provides meaningful interaction with friendly NPCs. Most zones are hauntingly empty, emphasizing the feeling of complete solitude.
Claustrophobia – Fear of confined spaces
Trigger: Narrow tunnels, enemy-packed crevices, and cramped boss arenas
Why: Exploration frequently involves squeezing through tight underground passages or getting trapped in small rooms during fights.
Dementophobia – Fear of losing one’s mind
Trigger: Dream sequences, broken NPCs, and characters affected by infection
Why: Many characters in Hollow Knight display signs of mental instability or madness caused by the infection, suggesting a slow psychological unraveling.
Entomophobia – Fear of insects
Trigger: Bug-like enemies, crawling movement, swarm behavior
Why: All characters in the game are insectoid. Some are cute, but others are grotesque or spider-like — especially in areas like Deepnest.
Hemophobia – Fear of blood
Trigger: Bursting enemy deaths, red-spattered backgrounds, corrupted creatures
Why: Although stylized, certain animations involve splashes of red or infected orange fluid, and many areas are covered in unsettling organic matter.
Mysophobia – Fear of germs or contamination
Trigger: The Infection, corrupted enemies, and diseased environments
Why: The orange Infection seen throughout the game is viral, mutating the mind and body of characters and causing visible decay.
Necrophobia / Thanatophobia – Fear of death or corpses
Trigger: Corpses littering areas, death-themed bosses like No Eyes or Broken Vessel
Why: Death is omnipresent — corpses are scattered throughout the world, and ghostly remnants speak of lives cut short.
Pediophobia – Fear of dolls or humanoid figures with blank expressions
Trigger: Pale, vacant-eyed characters and mask-wearing NPCs
Why: Many characters have frozen expressions or are entirely silent, giving off an uncanny, doll-like presence.
Scopophobia – Fear of being watched
Trigger: Enemies hidden in walls, silent observers like Godseeker, or environmental “eyes”
Why: In several areas, enemies ambush from shadows, and characters seem aware of you without speaking — creating a constant sense of surveillance.
Spectrophobia – Fear of ghosts or spirits
Trigger: Wandering spirits, graveyards, Dream Nail sequences
Why: The game includes ghostly remnants of fallen warriors, haunted dreamscapes, and lingering souls that feel mournful and unsettling.
Topophobia – Fear of certain places or haunted environments
Trigger: Deepnest, the Abyss, Ancient Basin
Why: These places are purposefully designed to feel “wrong” — full of unnatural sounds, movement in the walls, and decaying architecture that suggests danger.
Trypophobia – Fear of clusters of small holes or bumps
Trigger: Fungal Wastes textures, infected walls, organic growths
Why: Certain environmental textures and enemy designs resemble porous surfaces or clustered holes, which can be visually disturbing to some players.