resident evil 7
Released in 2017
Phobias That Can Be Triggered in resident evil 7
Achluophobia / Nyctophobia – Fear of the dark
Trigger: Pitch-black hallways, basements, and outdoor swamps at night
Why: Much of the game takes place in near-total darkness, using low visibility and flashlight-only exploration to heighten fear and suspense.
Acousticophobia / Phonophobia – Fear of loud or sudden sounds
Trigger: Sudden footsteps, doors slamming, enemies screeching
Why: The sound design is intentionally sharp and unpredictable, often creating panic through jarring audio cues even before enemies are visible.
Agoraphobia – Fear of open spaces
Trigger: Certain outdoor sections like the swamp or greenhouse
Why: While the game is mostly claustrophobic, some large outdoor areas are intentionally vast and exposed, making the player feel vulnerable and watched.
Autophobia – Fear of being alone
Trigger: Exploring the Baker house with no backup or contact
Why: The player is constantly isolated, navigating an unfamiliar and hostile environment with minimal guidance and no safe allies.
Claustrophobia – Fear of confined spaces
Trigger: Crawling through vents, tight crawlspaces, or narrow walls
Why: Many segments trap the player in cramped environments — especially when hiding or ambushed — increasing panic and spatial anxiety.
Coulrophobia – Fear of clowns
Trigger: Lucas’ deadly party room and twisted “funhouse” aesthetics
Why: While there are no literal clowns, the sadistic game show-style environment mimics exaggerated, disturbing “entertainment” that feels clown-like in tone and imagery.
Dementophobia – Fear of insanity or losing one’s mind
Trigger: Hallucinations, psychological manipulation, Ethan’s altered state
Why: Several sequences blur the line between what’s real and what’s imagined, especially during the final acts of the game and in the lead-up to the boss encounters.
Entomophobia – Fear of insects
Trigger: Swarms of bugs, flying insect enemies, and Marguerite’s transformations
Why: Entire portions of the game revolve around insect swarms, nests, and bug-infested areas, especially in the Old House section.
Hemophobia – Fear of blood
Trigger: Graphic dismemberment, blood-covered walls, and violent deaths
Why: Blood is used liberally and viscerally — limbs are sawed off, faces are slashed, and blood pours from corpses and wounds in gruesome detail.
Mysophobia – Fear of germs or contamination
Trigger: Molded enemies, rotting interiors, biohazards
Why: The Mold infection physically transforms people and environments into pulsing, filthy growths — suggesting rot, disease, and contamination.
Necrophobia / Thanatophobia – Fear of death or corpses
Trigger: Mangled bodies, dismembered limbs, and “living” corpses
Why: The game constantly presents death in grotesque forms — whether it’s Baker family regenerations, failed experiments, or hanging body bags.
Ophidiophobia – Fear of snakes
Trigger: Snake key (symbolism), writhing molded limbs
Why: While no snakes appear directly, some enemy movements and winding organic growths resemble snake-like motion and may evoke discomfort.
Pediophobia – Fear of dolls or lifeless humanoid figures
Trigger: Creepy child drawings, old toys, and the haunted feel of the child’s room
Why: Eveline’s childlike imagery — from drawings to eerie dolls — adds an uncanny layer of discomfort, especially when paired with supernatural overtones.
Scopophobia – Fear of being watched
Trigger: Hidden cameras, surveillance by Lucas, feeling stalked in tight spaces
Why: Enemies are aware of your movements, and Lucas uses traps and surveillance tech to toy with you, reinforcing a feeling of constant observation.
Spectrophobia – Fear of ghosts or spirits
Trigger: Supernatural elements surrounding Eveline, visions, and flashbacks
Why: While rooted in bioterror, the game often feels ghost-like in tone, using haunting hallucinations and phantom appearances to build tension.
Topophobia – Fear of certain cursed or haunted places
Trigger: The Baker Estate, Old House, boat, and lab
Why: Every environment in Resident Evil 7 feels corrupted, cursed, or inherently wrong — with grotesque textures, disturbing audio, and oppressive atmosphere.
Trypophobia – Fear of clusters of holes or irregular textures
Trigger: Molded skin textures, infection-covered walls, pustules
Why: The design of the Mold infection includes porous, rotting, and pockmarked surfaces, which can strongly affect trypophobic players.