Cover art of the video game "Resident Evil 7."

resident evil 7

Released in 2017

Phobias That Can Be Triggered in resident evil 7

Achluophobia / NyctophobiaFear of the dark

  • Trigger: Pitch-black hallways, basements, and outdoor swamps at night

  • Why: Much of the game takes place in near-total darkness, using low visibility and flashlight-only exploration to heighten fear and suspense.

Acousticophobia / PhonophobiaFear of loud or sudden sounds

  • Trigger: Sudden footsteps, doors slamming, enemies screeching

  • Why: The sound design is intentionally sharp and unpredictable, often creating panic through jarring audio cues even before enemies are visible.

AgoraphobiaFear of open spaces

  • Trigger: Certain outdoor sections like the swamp or greenhouse

  • Why: While the game is mostly claustrophobic, some large outdoor areas are intentionally vast and exposed, making the player feel vulnerable and watched.

AutophobiaFear of being alone

  • Trigger: Exploring the Baker house with no backup or contact

  • Why: The player is constantly isolated, navigating an unfamiliar and hostile environment with minimal guidance and no safe allies.

ClaustrophobiaFear of confined spaces

  • Trigger: Crawling through vents, tight crawlspaces, or narrow walls

  • Why: Many segments trap the player in cramped environments — especially when hiding or ambushed — increasing panic and spatial anxiety.

CoulrophobiaFear of clowns

  • Trigger: Lucas’ deadly party room and twisted “funhouse” aesthetics

  • Why: While there are no literal clowns, the sadistic game show-style environment mimics exaggerated, disturbing “entertainment” that feels clown-like in tone and imagery.

DementophobiaFear of insanity or losing one’s mind

  • Trigger: Hallucinations, psychological manipulation, Ethan’s altered state

  • Why: Several sequences blur the line between what’s real and what’s imagined, especially during the final acts of the game and in the lead-up to the boss encounters.

EntomophobiaFear of insects

  • Trigger: Swarms of bugs, flying insect enemies, and Marguerite’s transformations

  • Why: Entire portions of the game revolve around insect swarms, nests, and bug-infested areas, especially in the Old House section.

HemophobiaFear of blood

  • Trigger: Graphic dismemberment, blood-covered walls, and violent deaths

  • Why: Blood is used liberally and viscerally — limbs are sawed off, faces are slashed, and blood pours from corpses and wounds in gruesome detail.

MysophobiaFear of germs or contamination

  • Trigger: Molded enemies, rotting interiors, biohazards

  • Why: The Mold infection physically transforms people and environments into pulsing, filthy growths — suggesting rot, disease, and contamination.

Necrophobia / ThanatophobiaFear of death or corpses

  • Trigger: Mangled bodies, dismembered limbs, and “living” corpses

  • Why: The game constantly presents death in grotesque forms — whether it’s Baker family regenerations, failed experiments, or hanging body bags.

OphidiophobiaFear of snakes

  • Trigger: Snake key (symbolism), writhing molded limbs

  • Why: While no snakes appear directly, some enemy movements and winding organic growths resemble snake-like motion and may evoke discomfort.

PediophobiaFear of dolls or lifeless humanoid figures

  • Trigger: Creepy child drawings, old toys, and the haunted feel of the child’s room

  • Why: Eveline’s childlike imagery — from drawings to eerie dolls — adds an uncanny layer of discomfort, especially when paired with supernatural overtones.

ScopophobiaFear of being watched

  • Trigger: Hidden cameras, surveillance by Lucas, feeling stalked in tight spaces

  • Why: Enemies are aware of your movements, and Lucas uses traps and surveillance tech to toy with you, reinforcing a feeling of constant observation.

SpectrophobiaFear of ghosts or spirits

  • Trigger: Supernatural elements surrounding Eveline, visions, and flashbacks

  • Why: While rooted in bioterror, the game often feels ghost-like in tone, using haunting hallucinations and phantom appearances to build tension.

TopophobiaFear of certain cursed or haunted places

  • Trigger: The Baker Estate, Old House, boat, and lab

  • Why: Every environment in Resident Evil 7 feels corrupted, cursed, or inherently wrong — with grotesque textures, disturbing audio, and oppressive atmosphere.

TrypophobiaFear of clusters of holes or irregular textures

  • Trigger: Molded skin textures, infection-covered walls, pustules

  • Why: The design of the Mold infection includes porous, rotting, and pockmarked surfaces, which can strongly affect trypophobic players.