deep rock galactic
Released in 2018
Phobias That Can Be Triggered in deep rock galactic
Achluophobia / Nyctophobia – Fear of the dark
Trigger: Unlit cave systems, power outages, or being separated from flares
Why: Darkness is constant and overwhelming, especially before flares are thrown or when lights fail, leaving players vulnerable and disoriented.
Acousticophobia / Phonophobia – Fear of loud or sudden sounds
Trigger: Exploding bugs, swarm alerts, collapse sounds, or enemy screeches
Why: Audio design is sharp and often sudden — sound cues are critical for survival but can also be jarring and panic-inducing.
Atychiphobia / Atelophobia – Fear of failure or imperfection
Trigger: Dying before extraction, running out of ammo, failing to mine quotas
Why: Missions are long and intense. A small mistake can ruin a full run, leading to guilt, stress, or frustration — especially in multiplayer.
Claustrophobia – Fear of confined spaces
Trigger: Narrow tunnels, digging through tight crevices, or hiding from swarms
Why: The game frequently forces players into enclosed areas with low ceilings, tight turns, and pressure from behind or above.
Entomophobia – Fear of insects
Trigger: Bug-like swarm enemies (Glyphids), flying insectoids, crawling movement
Why: Enemies resemble oversized alien insects — many with mandibles, twitchy legs, or burrowing behavior that may deeply disturb insect-phobic players.
Gephyrophobia – Fear of crossing bridges or walking over voids
Trigger: Platforming across chasms, zip-lining over gaps
Why: Traversing dangerous spaces with only a narrow bridge, grapple, or line between you and a fall can provoke intense unease.
Hemophobia – Fear of blood
Trigger: Squishing bugs, blood splatter effects, gooey enemies exploding
Why: While stylized, the constant splatter of red, green, or yellow fluids when enemies are killed can trigger discomfort for players sensitive to gore.
Mysophobia – Fear of contamination or germs
Trigger: Slime-covered caves, gas clouds, enemy bile or acid attacks
Why: Many alien enemies use fluids or environmental hazards that suggest infection, decay, or biological waste.
Ophidiophobia – Fear of snakes
Trigger: Cave leeches, worm-like enemies, or tentacle-based ambushes
Why: Some enemies attack from ceilings or floors in a slithering, lunging motion that closely resembles snake behavior.
Scopophobia – Fear of being watched
Trigger: Enemies that lurk, cave crawlers, or unknown threats in dark corners
Why: The game’s unpredictable enemy spawns and frequent use of shadows can cause players to feel constantly observed by unseen creatures.
Speleophobia – Fear of caves
Trigger: Entire game setting — underground tunnels, collapsing caverns, darkness
Why: Deep Rock Galactic is entirely cave-based. The tight, alien, unstable terrain reinforces this phobia at all times.
Thanatophobia – Fear of death
Trigger: Getting swarmed, falling off cliffs, or dying right before extraction
Why: Sudden death from overwhelming odds or solo cave-ins can cause anxiety — especially with the pressure to escape alive after long missions.
Thalassophobia – Fear of deep water or vast unknown spaces
Trigger: Deep vertical shafts or pits, especially those shrouded in darkness
Why: Some map layouts create the feeling of falling into the unknown, evoking the dread of endless depth or unseen creatures below.
Trypophobia – Fear of clusters of small holes or bumps
Trigger: Hive walls, insect egg sacs, or terrain patterns
Why: Certain cave textures and organic alien surfaces resemble porous or clustered holes, which can deeply unsettle trypophobic players.