Cover art of the video game "Deep Rock Galactic."

deep rock galactic

Released in 2018

Phobias That Can Be Triggered in deep rock galactic

Achluophobia / NyctophobiaFear of the dark

  • Trigger: Unlit cave systems, power outages, or being separated from flares

  • Why: Darkness is constant and overwhelming, especially before flares are thrown or when lights fail, leaving players vulnerable and disoriented.

Acousticophobia / PhonophobiaFear of loud or sudden sounds

  • Trigger: Exploding bugs, swarm alerts, collapse sounds, or enemy screeches

  • Why: Audio design is sharp and often sudden — sound cues are critical for survival but can also be jarring and panic-inducing.

Atychiphobia / AtelophobiaFear of failure or imperfection

  • Trigger: Dying before extraction, running out of ammo, failing to mine quotas

  • Why: Missions are long and intense. A small mistake can ruin a full run, leading to guilt, stress, or frustration — especially in multiplayer.

ClaustrophobiaFear of confined spaces

  • Trigger: Narrow tunnels, digging through tight crevices, or hiding from swarms

  • Why: The game frequently forces players into enclosed areas with low ceilings, tight turns, and pressure from behind or above.

EntomophobiaFear of insects

  • Trigger: Bug-like swarm enemies (Glyphids), flying insectoids, crawling movement

  • Why: Enemies resemble oversized alien insects — many with mandibles, twitchy legs, or burrowing behavior that may deeply disturb insect-phobic players.

GephyrophobiaFear of crossing bridges or walking over voids

  • Trigger: Platforming across chasms, zip-lining over gaps

  • Why: Traversing dangerous spaces with only a narrow bridge, grapple, or line between you and a fall can provoke intense unease.

HemophobiaFear of blood

  • Trigger: Squishing bugs, blood splatter effects, gooey enemies exploding

  • Why: While stylized, the constant splatter of red, green, or yellow fluids when enemies are killed can trigger discomfort for players sensitive to gore.

MysophobiaFear of contamination or germs

  • Trigger: Slime-covered caves, gas clouds, enemy bile or acid attacks

  • Why: Many alien enemies use fluids or environmental hazards that suggest infection, decay, or biological waste.

OphidiophobiaFear of snakes

  • Trigger: Cave leeches, worm-like enemies, or tentacle-based ambushes

  • Why: Some enemies attack from ceilings or floors in a slithering, lunging motion that closely resembles snake behavior.

ScopophobiaFear of being watched

  • Trigger: Enemies that lurk, cave crawlers, or unknown threats in dark corners

  • Why: The game’s unpredictable enemy spawns and frequent use of shadows can cause players to feel constantly observed by unseen creatures.

SpeleophobiaFear of caves

  • Trigger: Entire game setting — underground tunnels, collapsing caverns, darkness

  • Why: Deep Rock Galactic is entirely cave-based. The tight, alien, unstable terrain reinforces this phobia at all times.

ThanatophobiaFear of death

  • Trigger: Getting swarmed, falling off cliffs, or dying right before extraction

  • Why: Sudden death from overwhelming odds or solo cave-ins can cause anxiety — especially with the pressure to escape alive after long missions.

ThalassophobiaFear of deep water or vast unknown spaces

  • Trigger: Deep vertical shafts or pits, especially those shrouded in darkness

  • Why: Some map layouts create the feeling of falling into the unknown, evoking the dread of endless depth or unseen creatures below.

TrypophobiaFear of clusters of small holes or bumps

  • Trigger: Hive walls, insect egg sacs, or terrain patterns

  • Why: Certain cave textures and organic alien surfaces resemble porous or clustered holes, which can deeply unsettle trypophobic players.