Cover art of the video game "Portal2."

portal 2

Released in 2011

Phobias That Can Be Triggered in portal 2

Achluophobia / NyctophobiaFear of the dark

  • Trigger: Abandoned testing chambers, dark underground ruins, unlit elevators

  • Why: Sections of the game take place in poorly lit or completely dark environments, especially in the older Aperture Science ruins, where visibility is minimal and the tone shifts toward eerie.

Acousticophobia / PhonophobiaFear of loud or sudden sounds

  • Trigger: Sudden collapsing platforms, explosive turrets, malfunctioning machinery

  • Why: Despite the overall humor, the game includes plenty of sharp mechanical sounds that happen abruptly and can startle players.

AgoraphobiaFear of open spaces

  • Trigger: Vast chasms and reactor chambers, especially in underground areas

  • Why: Some areas are overwhelmingly large, giving players a sense of exposure and insignificance, with no obvious way out or back.

AutophobiaFear of being alone

  • Trigger: Being completely isolated throughout the facility, with only AI voices for company

  • Why: The absence of other humans reinforces a constant sense of loneliness, despite GLaDOS or Wheatley talking to the player.

ClaustrophobiaFear of confined spaces

  • Trigger: Elevator shafts, narrow maintenance tunnels, crawlspaces

  • Why: The game often places the player in confined, metallic environments with low ceilings and no clear exits, especially when outside testing chambers.

DementophobiaFear of losing one’s mind or sanity

  • Trigger: GLaDOS’s erratic personality shifts, Wheatley’s descent into madness

  • Why: The game plays with themes of AI instability and memory corruption, which can be metaphorically linked to fears of mental breakdowns or identity loss.

HemophobiaFear of blood

  • Trigger: Indirect references to human testing, injury, or deleted test subjects

  • Why: There is no visible blood, but disturbing environmental storytelling implies injury or death, which may unsettle those sensitive to violence.

MechanophobiaFear of machines or mechanical objects

  • Trigger: Personality cores, turrets, robotic arms, assembly lines

  • Why: The facility is filled with machines that behave autonomously — some are menacing, malfunctioning, or coldly logical, triggering fear of out-of-control technology.

ScopophobiaFear of being watched

  • Trigger: Constant surveillance by GLaDOS, security cameras, and turrets

  • Why: Players are continuously observed and analyzed, and the game actively reminds them that their actions are being judged and recorded.

ThanatophobiaFear of death

  • Trigger: Falling into bottomless pits, being shot by turrets, or facing deadly traps

  • Why: While death is usually fast and resettable, the threat is always present, and the sterile, corporate presentation of death adds a uniquely unsettling layer.

TrypophobiaFear of clusters of small holes or bumps

  • Trigger: Corroded wall textures, certain cave fungus, surface details in older test areas

  • Why: Though rare, some textures and assets in the ruined underground portions of Aperture have irregular, porous patterns that may trigger discomfort.