little misfortune
Released in 2019
Phobias That Can Be Triggered in little misfortune
Achluophobia / Nyctophobia – Fear of the dark
Trigger: Dimly lit rooms, nighttime sequences, and dark, abandoned locations
Why: While not traditional horror, the game uses shadowy environments to create eerie and uncertain moods, increasing player tension.
Atelophobia / Atychiphobia – Fear of imperfection or failure
Trigger: Choices that lead to tragic or irreversible outcomes
Why: The game heavily leans on moral choices and consequences, and players may feel guilt or regret over "failing" to protect Misfortune or others.
Catoptrophobia – Fear of mirrors
Trigger: Reflective surfaces that hint at supernatural or unseen figures
Why: Some scenes use mirrors to reveal disturbing glimpses or foreshadowing, which can unsettle players who fear being watched or seeing something unnatural.
Coulrophobia – Fear of clowns
Trigger: Encounters with characters who resemble or behave like clowns
Why: There is at least one surreal character with a disturbing clown-like mask, exaggerated features, and discomforting behavior.
Hemophobia – Fear of blood
Trigger: Scenes showing violence, injury, or stylized blood
Why: Though stylized, certain scenes include moments of self-harm, blood splatter, or aftermaths of death, which can be triggering for sensitive viewers.
Mysophobia – Fear of contamination or germs
Trigger: Filthy environments, disturbing bathroom imagery, and decaying animals
Why: Some parts of the game portray unhygienic or grotesque scenes meant to evoke discomfort or sadness, particularly involving neglect or decay.
Necrophobia / Thanatophobia – Fear of death or corpses
Trigger: Constant themes of death, dead animals, and even discussion of Misfortune’s own mortality
Why: Death is a central theme in both subtle and overt ways throughout the game, including hidden foreshadowing of the protagonist's fate.
Pediophobia – Fear of dolls or childlike humanoid figures
Trigger: Stuffed toys, anthropomorphic puppets, or statues with lifeless expressions
Why: The game includes several child-like figures that appear lifeless or haunted, adding an eerie undertone to scenes meant to seem innocent.
Phonophobia – Fear of loud or sudden sounds
Trigger: Sudden shrieks, environmental crashes, or animal noises
Why: Despite the gentle tone, the game occasionally uses sharp, unexpected sound effects to disrupt calm moments.
Scopophobia – Fear of being watched
Trigger: Scenes where Misfortune is clearly being followed, monitored, or watched by unseen forces
Why: The narrator and "Mr. Voice" give the unsettling impression of omnipresence and surveillance, leading to paranoia and discomfort.
Spectrophobia – Fear of ghosts or spirits
Trigger: Ghost sightings, paranormal hints, or unsettling background presences
Why: The game subtly incorporates supernatural elements that involve ghosts or spirits, especially in later story beats and optional paths.
Trypophobia – Fear of clusters of small holes or irregular textures
Trigger: Monster and mask designs, corrupted textures, or decayed organic matter
Why: Certain visuals, especially related to death or "damaged" beings, use patterns that resemble clustered holes or open pores.