Cover art of the video game "Little Misfortune."

little misfortune

Released in 2019

Phobias That Can Be Triggered in little misfortune

Achluophobia / NyctophobiaFear of the dark

  • Trigger: Dimly lit rooms, nighttime sequences, and dark, abandoned locations

  • Why: While not traditional horror, the game uses shadowy environments to create eerie and uncertain moods, increasing player tension.

Atelophobia / AtychiphobiaFear of imperfection or failure

  • Trigger: Choices that lead to tragic or irreversible outcomes

  • Why: The game heavily leans on moral choices and consequences, and players may feel guilt or regret over "failing" to protect Misfortune or others.

CatoptrophobiaFear of mirrors

  • Trigger: Reflective surfaces that hint at supernatural or unseen figures

  • Why: Some scenes use mirrors to reveal disturbing glimpses or foreshadowing, which can unsettle players who fear being watched or seeing something unnatural.

CoulrophobiaFear of clowns

  • Trigger: Encounters with characters who resemble or behave like clowns

  • Why: There is at least one surreal character with a disturbing clown-like mask, exaggerated features, and discomforting behavior.

HemophobiaFear of blood

  • Trigger: Scenes showing violence, injury, or stylized blood

  • Why: Though stylized, certain scenes include moments of self-harm, blood splatter, or aftermaths of death, which can be triggering for sensitive viewers.

MysophobiaFear of contamination or germs

  • Trigger: Filthy environments, disturbing bathroom imagery, and decaying animals

  • Why: Some parts of the game portray unhygienic or grotesque scenes meant to evoke discomfort or sadness, particularly involving neglect or decay.

Necrophobia / ThanatophobiaFear of death or corpses

  • Trigger: Constant themes of death, dead animals, and even discussion of Misfortune’s own mortality

  • Why: Death is a central theme in both subtle and overt ways throughout the game, including hidden foreshadowing of the protagonist's fate.

PediophobiaFear of dolls or childlike humanoid figures

  • Trigger: Stuffed toys, anthropomorphic puppets, or statues with lifeless expressions

  • Why: The game includes several child-like figures that appear lifeless or haunted, adding an eerie undertone to scenes meant to seem innocent.

PhonophobiaFear of loud or sudden sounds

  • Trigger: Sudden shrieks, environmental crashes, or animal noises

  • Why: Despite the gentle tone, the game occasionally uses sharp, unexpected sound effects to disrupt calm moments.

ScopophobiaFear of being watched

  • Trigger: Scenes where Misfortune is clearly being followed, monitored, or watched by unseen forces

  • Why: The narrator and "Mr. Voice" give the unsettling impression of omnipresence and surveillance, leading to paranoia and discomfort.

SpectrophobiaFear of ghosts or spirits

  • Trigger: Ghost sightings, paranormal hints, or unsettling background presences

  • Why: The game subtly incorporates supernatural elements that involve ghosts or spirits, especially in later story beats and optional paths.

TrypophobiaFear of clusters of small holes or irregular textures

  • Trigger: Monster and mask designs, corrupted textures, or decayed organic matter

  • Why: Certain visuals, especially related to death or "damaged" beings, use patterns that resemble clustered holes or open pores.