Cover art of the video game "Phasmophobia."

PHASMOPHOBIA

Released in 2024

Phobias That Can Be Triggered in phasmophobia

Atelophobia / Atychiphobia – Fear of imperfection or failure

  • Trigger: Misidentifying the ghost, losing expensive gear, or failing optional objectives

  • Why: The pressure to complete tasks efficiently, especially in multiplayer or high-difficulty runs, can cause distress or panic in players who fear making mistakes.

Autophobia – Fear of being alone

  • Trigger: Solo investigations or being isolated during a ghost hunt

  • Why: When alone, communication can cut out, ghost activity increases in intensity, and players feel more vulnerable without support from teammates.

Catoptrophobia – Fear of mirrors

  • Trigger: Standing in front of mirrors or reflective surfaces expecting a ghost to appear

  • Why: The game plays on the psychological fear of something appearing in the reflection, even if it rarely does, heightening anticipation and anxiety.

Claustrophobia – Fear of confined spaces

  • Trigger: Hiding in closets, lockers, or cramped rooms during hunts

  • Why: Being cornered in tight spaces with limited visibility and no escape route intensifies feelings of entrapment.

Hemophobia – Fear of blood

  • Trigger: Hanging bodies, ghost death sounds, or implied violent deaths

  • Why: Though not graphic, certain ghost events suggest trauma or violent ends, which can be unsettling for sensitive players.

Nyctophobia / Achluophobia – Fear of the dark

  • Trigger: Unlit environments, flickering flashlights, or complete darkness during hunts

  • Why: Darkness is heavily used to obscure danger and build tension, leaving players uncertain about what’s around them.

Phonophobia – Fear of loud or sudden sounds

  • Trigger: Sudden ghost screams, footsteps, door slams, or radio static

  • Why: Audio is unpredictable and often used as a scare tactic, making players jump or feel overwhelmed even without visual threats.

Scopophobia – Fear of being watched

  • Trigger: Feeling observed through motion sensors, ghost writing, and EMF spikes

  • Why: The game constantly hints at unseen ghost presence, making players feel like they're never truly alone, even in empty rooms.

Spectrophobia – Fear of ghosts or specters

  • Trigger: Sudden ghost appearances, shadow figures, or full manifestations during hunts

  • Why: The entire game is built around ghost encounters, many of which are unpredictable and visually jarring.

Thanatophobia – Fear of death

  • Trigger: Dying during a hunt or witnessing a teammate’s death

  • Why: Sudden player deaths, loss of control, and eerie animations can invoke dread or panic, especially in immersive sessions.