PHASMOPHOBIA
Released in 2024
Phobias That Can Be Triggered in phasmophobia
Atelophobia / Atychiphobia – Fear of imperfection or failure
Trigger: Misidentifying the ghost, losing expensive gear, or failing optional objectives
Why: The pressure to complete tasks efficiently, especially in multiplayer or high-difficulty runs, can cause distress or panic in players who fear making mistakes.
Autophobia – Fear of being alone
Trigger: Solo investigations or being isolated during a ghost hunt
Why: When alone, communication can cut out, ghost activity increases in intensity, and players feel more vulnerable without support from teammates.
Catoptrophobia – Fear of mirrors
Trigger: Standing in front of mirrors or reflective surfaces expecting a ghost to appear
Why: The game plays on the psychological fear of something appearing in the reflection, even if it rarely does, heightening anticipation and anxiety.
Claustrophobia – Fear of confined spaces
Trigger: Hiding in closets, lockers, or cramped rooms during hunts
Why: Being cornered in tight spaces with limited visibility and no escape route intensifies feelings of entrapment.
Hemophobia – Fear of blood
Trigger: Hanging bodies, ghost death sounds, or implied violent deaths
Why: Though not graphic, certain ghost events suggest trauma or violent ends, which can be unsettling for sensitive players.
Nyctophobia / Achluophobia – Fear of the dark
Trigger: Unlit environments, flickering flashlights, or complete darkness during hunts
Why: Darkness is heavily used to obscure danger and build tension, leaving players uncertain about what’s around them.
Phonophobia – Fear of loud or sudden sounds
Trigger: Sudden ghost screams, footsteps, door slams, or radio static
Why: Audio is unpredictable and often used as a scare tactic, making players jump or feel overwhelmed even without visual threats.
Scopophobia – Fear of being watched
Trigger: Feeling observed through motion sensors, ghost writing, and EMF spikes
Why: The game constantly hints at unseen ghost presence, making players feel like they're never truly alone, even in empty rooms.
Spectrophobia – Fear of ghosts or specters
Trigger: Sudden ghost appearances, shadow figures, or full manifestations during hunts
Why: The entire game is built around ghost encounters, many of which are unpredictable and visually jarring.
Thanatophobia – Fear of death
Trigger: Dying during a hunt or witnessing a teammate’s death
Why: Sudden player deaths, loss of control, and eerie animations can invoke dread or panic, especially in immersive sessions.