Cover art of the video game "Lethal Company."

lethal company

Released in 2023

Phobias That Can Be Triggered in lethal company

Achluophobia / NyctophobiaFear of the dark

  • Trigger: Exploring pitch-black industrial complexes, outdoor night missions

  • Why: The game relies heavily on darkness for tension. Poor lighting increases anxiety and makes it easier for enemies to ambush players without warning.

Acousticophobia / PhonophobiaFear of loud or sudden sounds

  • Trigger: Sudden enemy screams, jump scares, industrial alarms

  • Why: Audio is a major scare factor. Many creatures announce themselves with sharp, distorted, or unnatural sounds that can cause a strong startle response.

AgoraphobiaFear of open spaces

  • Trigger: Large, barren planetscapes with little cover or protection

  • Why: Some outdoor environments are vast and desolate, which can evoke vulnerability and isolation when not near teammates or shelter.

AutophobiaFear of being alone

  • Trigger: Separation from teammates, being left behind or stranded

  • Why: Solo exploration is often risky. Being alone increases the chance of dying unnoticed or encountering a creature without support, enhancing feelings of abandonment and dread.

ClaustrophobiaFear of confined spaces

  • Trigger: Narrow corridors, cramped basements, and ventilation shafts

  • Why: Many interior maps are tight and maze-like, leaving players with limited movement and few escape options when monsters appear.

HemophobiaFear of blood

  • Trigger: Player death animations, bloodstains, or corpse discovery

  • Why: While not heavily graphic, certain deaths leave behind disturbing visual cues like bloody remnants or contorted bodies.

MegalohydrothalassophobiaFear of large creatures in deep or dark environments

  • Trigger: Massive enemies emerging from shadows or overwhelming players suddenly

  • Why: Some creatures are significantly larger than the player and appear suddenly from pitch-dark rooms, invoking dread rooted in size disparity and surprise.

MechanophobiaFear of machines or mechanical objects

  • Trigger: Industrial doors, turrets, malfunctioning tech

  • Why: The game’s world is filled with strange, autonomous technology. The sterile and emotionless behavior of some mechanical hazards can be deeply unsettling.

MysophobiaFear of germs or contamination

  • Trigger: Grimy environments, rusted equipment, and decayed interiors

  • Why: The maps are covered in filth, old machines, and rotting textures that simulate a sense of dirt, disease, or industrial decay.

Necrophobia / ThanatophobiaFear of death or corpses

  • Trigger: Sudden teammate deaths, finding dead bodies, or dying alone

  • Why: Death is frequent and often unpredictable. Seeing a friend’s corpse or being ambushed by an invisible enemy can induce existential discomfort.

ScopophobiaFear of being watched

  • Trigger: Surveillance-like game mechanics, silent monsters observing from the dark

  • Why: Certain monsters don’t attack immediately and instead stalk the player, watching silently or appearing in your peripheral vision, creating paranoia.

SpectrophobiaFear of ghosts or spirits

  • Trigger: Invisible or incorporeal enemies, paranormal enemy behavior

  • Why: Some entities behave like ghosts — flickering in and out, vanishing, or whispering — evoking supernatural fear even in a sci-fi setting.

SubmechanophobiaFear of submerged or hidden man-made structures or machines

  • Trigger: Obscured machines in fog, broken-down ships, abandoned tech

  • Why: The environments are filled with partially buried, crumbling industrial structures that feel both alien and man-made, tapping into this highly specific unease.

TrypophobiaFear of clusters of small holes or irregular textures

  • Trigger: Certain enemy designs, rusted metal textures, or pulsing organic patterns

  • Why: Some creatures and environmental details include organic or decaying textures that resemble porous surfaces or clusters, which can disturb trypophobic players.