lethal company
Released in 2023
Phobias That Can Be Triggered in lethal company
Achluophobia / Nyctophobia – Fear of the dark
Trigger: Exploring pitch-black industrial complexes, outdoor night missions
Why: The game relies heavily on darkness for tension. Poor lighting increases anxiety and makes it easier for enemies to ambush players without warning.
Acousticophobia / Phonophobia – Fear of loud or sudden sounds
Trigger: Sudden enemy screams, jump scares, industrial alarms
Why: Audio is a major scare factor. Many creatures announce themselves with sharp, distorted, or unnatural sounds that can cause a strong startle response.
Agoraphobia – Fear of open spaces
Trigger: Large, barren planetscapes with little cover or protection
Why: Some outdoor environments are vast and desolate, which can evoke vulnerability and isolation when not near teammates or shelter.
Autophobia – Fear of being alone
Trigger: Separation from teammates, being left behind or stranded
Why: Solo exploration is often risky. Being alone increases the chance of dying unnoticed or encountering a creature without support, enhancing feelings of abandonment and dread.
Claustrophobia – Fear of confined spaces
Trigger: Narrow corridors, cramped basements, and ventilation shafts
Why: Many interior maps are tight and maze-like, leaving players with limited movement and few escape options when monsters appear.
Hemophobia – Fear of blood
Trigger: Player death animations, bloodstains, or corpse discovery
Why: While not heavily graphic, certain deaths leave behind disturbing visual cues like bloody remnants or contorted bodies.
Megalohydrothalassophobia – Fear of large creatures in deep or dark environments
Trigger: Massive enemies emerging from shadows or overwhelming players suddenly
Why: Some creatures are significantly larger than the player and appear suddenly from pitch-dark rooms, invoking dread rooted in size disparity and surprise.
Mechanophobia – Fear of machines or mechanical objects
Trigger: Industrial doors, turrets, malfunctioning tech
Why: The game’s world is filled with strange, autonomous technology. The sterile and emotionless behavior of some mechanical hazards can be deeply unsettling.
Mysophobia – Fear of germs or contamination
Trigger: Grimy environments, rusted equipment, and decayed interiors
Why: The maps are covered in filth, old machines, and rotting textures that simulate a sense of dirt, disease, or industrial decay.
Necrophobia / Thanatophobia – Fear of death or corpses
Trigger: Sudden teammate deaths, finding dead bodies, or dying alone
Why: Death is frequent and often unpredictable. Seeing a friend’s corpse or being ambushed by an invisible enemy can induce existential discomfort.
Scopophobia – Fear of being watched
Trigger: Surveillance-like game mechanics, silent monsters observing from the dark
Why: Certain monsters don’t attack immediately and instead stalk the player, watching silently or appearing in your peripheral vision, creating paranoia.
Spectrophobia – Fear of ghosts or spirits
Trigger: Invisible or incorporeal enemies, paranormal enemy behavior
Why: Some entities behave like ghosts — flickering in and out, vanishing, or whispering — evoking supernatural fear even in a sci-fi setting.
Submechanophobia – Fear of submerged or hidden man-made structures or machines
Trigger: Obscured machines in fog, broken-down ships, abandoned tech
Why: The environments are filled with partially buried, crumbling industrial structures that feel both alien and man-made, tapping into this highly specific unease.
Trypophobia – Fear of clusters of small holes or irregular textures
Trigger: Certain enemy designs, rusted metal textures, or pulsing organic patterns
Why: Some creatures and environmental details include organic or decaying textures that resemble porous surfaces or clusters, which can disturb trypophobic players.