Cover art of the video game "Subnautica."

subnautica

Released in 2014

Phobias That Can Be Triggered in subnautica

Achluophobia / NyctophobiaFear of the dark

  • Trigger: Deep ocean zones with little to no natural light (e.g., the Lost River or void biomes)

  • Why: Darkness underwater is even more disorienting than on land, making it hard to see incoming threats or navigate safely.

Acousticophobia / PhonophobiaFear of loud or sudden sounds

  • Trigger: Sudden roars, Reaper Leviathan screams, base breaches, or hull damage alarms

  • Why: Subnautica’s sound design uses jarring audio cues to signal danger, heightening tension and startle responses.

AgoraphobiaFear of wide or open spaces

  • Trigger: Swimming in vast, open ocean with no land in sight

  • Why: The scale and emptiness of the ocean can feel overwhelming, evoking helplessness in the face of an expansive, unknowable space.

AsthenophobiaFear of weakness or being helpless

  • Trigger: Running out of oxygen, food, or energy in hostile biomes

  • Why: The game emphasizes player vulnerability — especially when far from safety — which can induce panic or anxiety in stressful survival situations.

AutophobiaFear of being alone

  • Trigger: Total solitude on an alien planet with no other humans

  • Why: Subnautica builds an atmosphere of extreme isolation, where you’re constantly reminded that no one is coming to help.

BathophobiaFear of deep places (specifically deep water)

  • Trigger: Descending into trenches or abyssal zones like the Void or Lava Lakes

  • Why: The sensation of sinking into the unknown, with nothing below or around, is deeply disturbing for many players.

ClaustrophobiaFear of confined spaces

  • Trigger: Navigating tight cave systems, wreck interiors, or base tunnels

  • Why: These areas can be disorienting and difficult to exit, especially if you’re running low on oxygen, adding to the sense of being trapped.

HemophobiaFear of blood

  • Trigger: Injuries from creatures, red lighting or fluids during creature attacks

  • Why: While not graphic, implied trauma or damage from Leviathans or crush depth incidents can trigger this fear.

IchthyophobiaFear of fish

  • Trigger: Aggressive aquatic life like Reaper Leviathans, Bone Sharks, or Crabsquids

  • Why: Subnautica’s alien fish are massive, hostile, and often designed with exaggerated or grotesque features, making encounters terrifying.

MegalohydrothalassophobiaFear of large underwater creatures in vast water spaces

  • Trigger: Encounters with Leviathans, especially in open biomes like the Dunes or the Void

  • Why: The size difference between the player and these creatures, paired with the openness of the ocean, creates a primal feeling of dread.

MysophobiaFear of germs or contamination

  • Trigger: The Kharaa bacterial infection subplot

  • Why: The game introduces a planet-wide infection affecting both you and the ecosystem, which can cause discomfort for those with contamination fears.

ScopophobiaFear of being watched

  • Trigger: Sensing Leviathans nearby, hearing sounds without seeing the source

  • Why: Constant ambient noise, sonar pings, or creature tracking creates the impression that something is observing you from the dark.

SubmechanophobiaFear of submerged man-made objects

  • Trigger: Exploring sunken wrecks, derelict bases, and the crashed Aurora

  • Why: The eerie silence and haunting presence of submerged structures can feel uncanny or disturbing to players with this fear.

ThalassophobiaFear of the deep ocean

  • Trigger: Almost every biome past the starting safe shallows — especially the Void, Dunes, Blood Kelp Zone, and the Inactive Lava Zone

  • Why: Subnautica is one of the most well-known games to provoke this fear due to its immersion in vast, alien oceanic depths full of unknown threats.

ThanatophobiaFear of death

  • Trigger: Being attacked by Leviathans, drowning, or dying due to poor preparation

  • Why: The fear of helplessness and permanent loss in dangerous underwater zones contributes to anxiety around player death.

TrypophobiaFear of clusters of small holes or irregular patterns

  • Trigger: Coral textures, mushroom forest terrain, or alien skin designs

  • Why: Certain environmental textures — especially those involving coral or hive-like structures — may resemble hole clusters that can disturb sensitive players.