Cover art of the video game "SOMA."

soma

Released in 2015

Phobias That Can Be Triggered in soma

Achluophobia / NyctophobiaFear of the dark

  • Trigger: Deep-sea blackout zones, dark maintenance halls, underwater trenches

  • Why: Darkness is constant in SOMA, often concealing threats or distorting perception. Light is a precious, unreliable resource in many areas.

Acousticophobia / PhonophobiaFear of loud or sudden sounds

  • Trigger: Jumpscares, static from corrupted robots, monster screeches

  • Why: The game uses sound to startle — whether it’s distant banging, glitchy audio spikes, or enemies screaming when triggered.

AgoraphobiaFear of open spaces

  • Trigger: Vast underwater ocean floor sections

  • Why: Open seabeds feel oppressively large and isolating, with poor visibility and no clear direction, evoking vulnerability and dread.

AutophobiaFear of being alone

  • Trigger: Long stretches of silent solitude, especially underwater or between hubs

  • Why: SOMA thrives on isolation. The lack of human contact, combined with distorted AI voices, heightens the loneliness and emotional weight.

ClaustrophobiaFear of confined spaces

  • Trigger: Narrow airlocks, tight tunnels, and escape routes

  • Why: Many interior areas feel crushing and maze-like — often with no clear escape and enemies nearby, making them feel suffocating.

DementophobiaFear of insanity or losing one's mind

  • Trigger: Identity confusion, consciousness transfer, hallucinations

  • Why: A major theme of SOMA is the unraveling of the self — players question whether they’re human or machine, alive or simulated. It blurs mental and existential lines.

HemophobiaFear of blood

  • Trigger: Bloody environments, mangled bodies, medical scenes

  • Why: Although more psychological than gory, SOMA includes corpses and visual indicators of violent death and decay.

MegalohydrothalassophobiaFear of large underwater creatures and vast water spaces

  • Trigger: Ocean trench segments, unknown massive entities, and deep-sea monsters

  • Why: The ocean’s depths are vast, dark, and inhabited by powerful threats, with poor visibility and a constant risk of being overwhelmed.

MechanophobiaFear of mechanical objects or robots

  • Trigger: Malfunctioning robots, AI entities with warped personalities

  • Why: Many robots speak like humans, beg for help, or show signs of delusion — creating a deep sense of the uncanny and fear of soulless intelligence.

MysophobiaFear of germs or contamination

  • Trigger: Infestation by the WAU (the corrupt AI), oozing organic/mechanical growths

  • Why: Many rooms are contaminated with strange biological/mechanical goo that grows over corpses, machines, and walls — often pulsating or twitching unnaturally.

Necrophobia / ThanatophobiaFear of death or corpses

  • Trigger: Human corpses, terminal characters, and existential discussions of death

  • Why: SOMA is built around mortality, consciousness, and the permanence of death. Characters debate the meaning of survival and the fear of oblivion.

PediophobiaFear of humanoid figures (especially doll-like or lifeless ones)

  • Trigger: Robots mimicking humans, lifeless NPCs, mannequinesque androids

  • Why: Some AI or robotic forms resemble humans but act unnaturally, creating uncanny valley discomfort.

ScopophobiaFear of being watched

  • Trigger: Surveillance systems, camera-like robot behavior, enemies that freeze when looked at

  • Why: Certain enemies are triggered by being observed or not observed, making the act of looking or not looking a source of tension.

SpectrophobiaFear of ghosts or spirits

  • Trigger: Digital ghosts, flickering images, supernatural flashes

  • Why: SOMA blends science fiction with spiritual horror. Some AI or data remnants act like ghosts, lingering with no physical form but clear presence.

SubmechanophobiaFear of submerged man-made objects

  • Trigger: Sunken labs, wrecked bases, and broken sea stations

  • Why: The oceanic setting is filled with derelict structures that once housed life, now twisted and crumbling. Their emptiness evokes decay and hopelessness.

TrypophobiaFear of clusters of holes or irregular textures

  • Trigger: Corrupted WAU growths, organic wall patterns

  • Why: Many infected surfaces have pockmarked or irregular textures, which can cause discomfort in sensitive players.